I grew up playing Dragon Quest games (or Dragon Warrior as we knew it here in the states) on the NES, which for me and many others, was an introduction to the console world of RPGs. At the time, I had a vague understanding of dungeons and dragons, had seen fantasy movies, and had read the Hobbit, so this type of world, at this point, was already very appealing to me. But after the NES days, I never experienced the later iterations of Dragon Quest, as they somehow fell off my radar.
Fast forward to 2016, and we now have a collection of these games available on the iPhone. Many balk at the mobile price tag for this game, accustomed to 99 cent titles and modern, freemium games. What they don't realize is that this is a deep experience, packed with content that you don't get with most modern, cheap games (and unlike many modern mobile games, there isn't any in-game purchases).
I recently completed the game, and am listing out what I feel are the "good" and the "bad" of DQVIII. Of course, I am omitting critiques one would make with modern games, this being about 12 years old. However, I am including criticisms about the platform of which I experienced it on (the iPhone 6s). Lastly, be aware that there are light spoilers below, although nothing that would ruin the experience.
Brian Riggsbee lives in San Francisco CA. He enjoys practicing Brazilian Jiu-Jitsu, creating art, gaming, chasing adorable dogs, and spending time with his wife and boy.