The Legend of Zelda: A Link Between Worlds (3DS)
The best of Zelda with a unique, new mechanic, and all within the revamped familiar world of The Legend of Zelda: A Link to the Past. Pure joy.
RE 2 DLC (PS4)
The remake to Resident Evil 2 proved how a remake should be done. Everything about it just felt right; It’s a near perfect game. The first DLC, on the other hand, is sloppy and unnecessarily difficult.
Castlevania: Symphony of the Night (PS4)
Spells, morphing, gothic music, library cards, and a game after a game. It’s glorious.
Just Breed (Famicom)
When I discovered that a game like Shining Force had existed in Japan for the Famicom I jumped on the opportunity to play. What has the bones to be a great tactical RPG is ruined by exhausting battles that are drawn out by two primary factors: 1) enemy respawn hubs and 2) a movement limitation on your army to always stay in a nearby cluster.
Rolling Thunder (Micro Player)
Rolling Thunder has a special, nostalgic place in my heart. While the micro version isn’t quite the arcade experience, both in terms of physical size and graphical quality, it’s close enough to pull me back to that place in time. This mini machine delivers on one of Namco’s best.
Beautifully designed, smooth animations, enjoyable story arch, and enthralling music. The extreme difficulty feels right since each section is so short. A died a lot on my way to the top and loved every minute of it.
Hollow Knight (PS4)
Brutally difficult to the point of massive frustration at times. The pleasure derived from a successfully slain boss mostly stems from knowing that the moment is finally done, rather than a delight one normally feels in a moment of accomplishment from a more moderate level of difficulty.
Castlevania: Aria of Sorrow (GBA)
A short yet enjoyable addition to the Castlevania series.
Castlevania: Dawn of Sorrow (DS)
Dawn picks up where Aria left off, adding additional depth to the story, characters, and mechanics.
Final Fantasy Tactics: Advance (GBA)
There’s so much to dislike about FFTA: a new judgement system that slows the pace of battle and travel with a layer of complexity that never should have made it beyond a brainstorm meeting, a laborious equipment UX, and a “game within a game” story that cheapens the experience.
Metroid: Fusion (GBA)
It's mostly great. There’s an Alien like atmospheres complete with an enemy to run away from. There’s environments that change over time. And tons of secret areas to discover. The ability to jump as a ball and easily jump upright and grab into a tunnel is a nice touch. Save points feel appropriately spread out, the music and animations are great, and there’s some solid music throughout.
On the negative side, it feels rather linear and you are constantly told what to do. That plus the combination of the DS Lite hardware and the shooting mechanics makes for frustrating boss battles. For example, my giant hands struggled to hold R for missiles + L to aim at an angle + down to aim downward + press B to shoot.
Metroid: Zero Mission (GBA)
Metroid: Zero Mission exceeded and blew away my expectations. I came into this anticipating a simple remake with a few minor improvements and was so pleasantly surprised to discover a completely reimagined experience. ZM is drenched in polish, intrigue, and joy.
The Legend of Zelda: The Minish Cap (GBA)
It fits the typical mold of the games that followed LttP, in a good way, with just enough differences and fresh elements to keep it fun. The only real negative is that my hat friend is rather irritating, playing the part of the tutorial I never needed and never seems to end.
I particularly enjoyed the fusing of stones as a way to get you to return to previously explored areas (both to do more fusing and to collect rewards). Simple yet pleasurable.
I was a little shocked that there wasn’t that moment near the end where you realize Ganon was involved all along. Nope, no Ganon. And that’s perfectly OK.
My favorite “dungeon” was actually Hyrule Town. From the moment you step foot in the town you are teased with hints of secrets at every turn.
Chrono Trigger (DS)
Back in the mid-90s I had rented Chrono Trigger from a local video store, and never had the chance to complete it. With the DS version finally in my hands I was not only able to complete it a few different ways, I was also able to jump into the new content which added some extra depth.
Mother 3 (GBA)
I’m really torn on this one. The story is interesting at times, with curious oddities and strange conversations, and then other times the story just seem so predictable, the mood is juvenile, and the gameplay can be so utterly banal. On the gameplay front, there is an annoying, repeating formula: go to a location, grind in boring “dungeon”, listen to a boss ramble, fight, read a wall of text, and hope you grinded just enough so that you don’t have to grind some more. There’s some cute animations and characters, however, overall, I’m simply not a fan of the art style.
Ninja Cop (GBA)
A ninja that is also a cop...that’s also a ninja. It just works. The only downside is the game ends just as it gets going.
The Messenger (PS4)
A subpar action-adventure platformer that borders on tiresome. If you want to play a far superior throw-back Ninja Gaiden then check out Bloodstained: Curse of the Moon (and as a bonus enjoy its Castlevania goodness).