400 Days is the latest addition to Telltale Games' The Walking Dead series, where you play the role of 5 different survivors. You select the character order to act out, and the choices you make in the individual stories impact portions of how the other stories act out (at least to a degree). Ultimately the characters all come together, and are offered a proposition by an outsider.
As with the previous 5 episodes the experience is a mixture of rich story telling and engaging decision making. There were definitely a few gritty moments where I was shocked (in a good way) and would cringe at what had just occurred (but again, in a good way). Seemingly missing from this specific episode are the simple puzzles that I enjoyed in episodes 1-5, leading to a much more linear, and simplified experience.
I am a huge fan of the 5 episodes that proceeded this installment. In fact, it's the best iPhone game I have ever played, however I am a bit disappointed in this particular release. While the stories are interesting, overall the experience was very short lived. After completing the episode I was left with more questions than answers, which may prove to be a good thing once the second season of this game is released. Also, I felt somewhat cheated to spend 5 dollars on an episode that now gets packaged for free with the bundle that I had previously purchased, a purchase made before this episode was developed.
But more problematic than the length and the price was the disconnect I felt from all of these characters. The reason being that the stories, of which there are 5, are spread too thin. By the time I start to connect with a character or understand a fraction of their background, their story comes to an abrupt end, and we move on to another brand new character. Again, my hope is that Telltale Games continues to expand on these characters, but as it is right now, just getting a taste of the intro to a story, with an inevitable wait until the next release, leaves a bitter taste.