Brian Riggsbee
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Rapid Reviews: Part VII

7/6/2020

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Do you enjoy video game reviews but hate to read? I have you covered with these quick snippets. Enjoy.

  • Rygar (arcade) - While (barely) graphically superior to the NES version, the arcade version is inferior in all other ways. Those that enjoyed the NES iteration will recall its Metroidvania like arrangement, multiple points of view, and RPG elements. As one would expect, the arcade experience is much more straight forward than that, as the act of playing a game in an arcade didn't allow for the time and space to support a design with more open exploration. And to compare is unfair. Slugging beasts with the diskarmor in this version brings some joy, but it's the repetitive level design that holds it back.
  • Haunted Castle (arcade) - Long story short, this is the arcade version of Castlevania, complete with familiar tropes such as the whipping vampire hunter, horror movie monsters, and Bloody Tears (the song).  Each level is a unique experience, and each ends with a boss to battle with. Check it out if you want to dig deeper into the history of Castlevania.
  • Bastion (Switch) - Dull and flavorless.
  • Final Fantasy VII Remake (PS4) - It's so much more than a remake. There's so much new content here ranging from the completely reinvented battle system to the story elements. It's a must play.
  • Ape Out (Switch) - Simple mechanics and a visual style done right. It's so much fun.

Want more? Check out the previous sets of rapid reviews:
Part I
Part II
Part III
Part IV
Part V
Part VI
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Rapid Reviews: Part VI

4/29/2020

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Rapid reviews is where I write quick snippets on games I've recently played, and use the word "rapid" as an excuse to justify bad writing. Also check out parts 1-5.
​
  • Akumajō Densetsu (Famicom) - I decided that for my second play through I should probably play the Japanese version, and mixed things up this time by doing Grant's path followed by acquiring Alucard. I had convinced myself I’d have a more unique and full experience by accepting Alucard over Grant. This resulted in instant regret, followed later by acceptance, and ended in a minor degree of appreciation. 
  • Dragon Quest XI (Switch) - Do you know that feeling when you spin up a JRPG and you convince yourself, at the start, that you won't do every little thing so that you won't be playing the same game for hundred of hours? That's exactly what I told myself, and the opposite of what ended up happening.
  • The Forest (PS4) - The Forest is like Naked and Afraid but with cannibals. I found that the joy of exploration and building was too frequently interrupted by screaming maniacs. The at first intense, heart-pounding terror manifested into sheer annoyance.
  • Battle Princess Madelyn (PS4) - BPM pays homage to Ghouls n Ghosts and the general look and feel of the Genesis. Yet unlike its predecessor, the muddy graphical quality makes it too challenging to see enemies, leading to frustrating moments. The long levels are painful, as starting over after a long run feels grueling and unfair. 
  • Resident Evil 3 Remake (PS4) - RE is one of my all time favorite series, and the RE2 Remake was so right on so many levels. Sadly the same cannot be said for the RE3 Remake. Simply put, it's far too short and linear. Linear doesn't have to be a bad word, but in the case of RE3R, linear translates to cheap action and instances of moving beyond an area before fully exploring it (when RE over-indexes on action over exploration the games tend to be less successful). Gameplay wise, RE2R laid an amazing framework, yet the dodge mechanic that was added to RE3R feels almost broken. In terms of replay value, it really is nonexistent, as having upgrades to purchase after completing the game is meaningless if the game is so short and straight forward that there is no desire to revisit. When it comes to Nemesis vs. Mr. X, I found running from Nemesis to less of an immersive impact because the situations are simply less scary and it overall feels way more scripted. Don't get me wrong, I still enjoyed it. I'm not mad, I'm just disappointed.  
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Rapid Reviews: Part V

12/31/2019

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Check out parts I-IV for more rapid reviews.
​
  • Walking Dead: The Final Season (Switch) - I couldn’t help but play this game while thinking about how it was the last for Telltale. It was a bittersweet ending to a unique experience.
  • Mana Spark (Switch) - A simple and fairly bland roguelike. While the town dynamic provides a sense of growth and purpose, it lacks a true sense of a unique hook to make it stand out from a sea of similar games.​
  • Kid Dracula (Castlevania Anniversary Collection on PS4) - Kid Dracula finally comes to the US. Big, colorful sprites pop, the levels have a smooth flow, and your character grows (gaining magic) as you progress. It’s a neatly packaged platformer that holds up well.
  • Ghostbusters (Switch) - There’s a risk in playing a game that’s 10 years old: it’s not recent enough to be cutting edge and it’s not old enough to be retro. And Ghostbusters (the game) is not aging well.
  • Castlevania: Fan Edition (NES) - This is one of the many Castlevania hacks, leveraging sprites, music, and mechanics from the first two Castlevania games. This version attempts to recreate the original via a modified experience. I applaud the restructuring vision, namely how the adventure twists and turns through ruins and abandoned towns (Castlevania II is to thank for these assets). The execution, on the other hand, leaves more to be desired (Why are so few enemies from the originals used? Why is the same Dracula battle the end of two levels? Why not add a scared towns person or text to the signs?), as there is a sloppiness to much of the level layout (Why are there random platforms moving under the town that you can’t reach? Why remove the guarantee of whip upgrades when you aren’t fully powered from those candles?), and some unusual bugs (e.g. items constantly falling through floors) that did not exist in the originals.
  • Cave Story+ (Switch) - A mild and overrated retro platformer. If there is a semblance of depth and substance later I won’t be sticking around to find out.
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Rapid Reviews: Part IV

12/10/2019

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Quick reviews of games. Short and sweet.
  • Link's Awakening (Switch) — This is easily the cutest Zelda game to date. And with some of the best diegetic sound I’ve experienced in a game. It respectfully doesn’t change up much from the original, providing mostly a facelift, which is all it really needed.
  • Castlevania III (NES) — A classic that, until now, I had not played through to the end. The level design is expertly crafted such that a difficult scenario, at first attempt, feels impossible, and through some repetition patterns are unveiled, leaving you washed in the glow of solution discovering excitement. The soundtrack contains some of the absolute best the series has to offer.
  • Undertale (Switch) — Silly, weird, playful, funny, odd, surprising, thoughtful, unique.
  • Untitled Goose Game (Switch) — What a wonderful jerk this goose is.
  • Katana Zero (Switch) — Katana Zero is visually stunning. The tiny characters and environments pack a ton of detail with richly decorated scenes, moody colors, and carefully crafted animations. The gameplay, on the other hand, while occasionally rewarding, requires a bizarre level of precision that frequently results in annoyance. Despite its shortcomings, it’s the mysterious story that kept me coming back for more. After hours of play I got used to the gameplay and mechanics,  and eventually got into a rhythm. There is a richness to this game, in terms of story and mechanics, both of which grew to be increasingly interesting the deeper I progressed.
  • Return of the Obra Dinn (Switch) — It has a retro look not well tapped into yet and a unique twist on the mystery and puzzle genres. It's just not for me as I found the task before me to be daunting and stressful, rather than fun.
  • Cuphead (Switch) — It’s exactly what I expected: looks great and is really hard. At around the 7th or 8th boss I got frustrated and switched to some other games. After taking a multi-week break I returned, and this time, grinded my way to the end. Defeating a boss in this game is incredibly gratifying, and I felt accomplished when I KOed that last baddie. 
  • Odallus: The Dark Call (Switch) — It's rough around the edges. This was not the retro style game I was looking for.
  • Control (PS4) — After a few hours my feelings are mixed. It feels unpolished and clunky at times. The battles are repetitive and lack a sense of thrill. Thematically, in terms of the story, it is something that interests me. I just don’t quite enjoy how it is being executed.
  • Retro City Rampage (Switch) — I was expecting a GTA 1 / GTA 2 clone and was pleasantly surprised to find something much, much deeper than that. It oozes 80s nostalgia, and mashes up classic characters in unusual and surprising ways.
  • Contra 4 (DS) — Contra 4 looks great and is extremely challenging, much like the original (more challenging than the original, in fact). Even with the extra life code I found myself getting destroyed.
  • Little Sampson (NES) — Wonderboy meets Mega Man. A diverse set of playable characters and level design makes for a game that sadly was not experienced by the breadth of audience it deserved.
  • Blaster Master Zero (Switch) — Poorly crafted level design with meaningless dead ends makes this a hard to love game. Bosses exhibit repetitive patterns and are extremely easy to defeat. While it retained my interest enough to see it all the way through, I can’t recommend it. It’s one of those games I played at a friend’s house on the NES originally, so the nostalgic value is what kept me going. The remake is mostly a face lift with a few other minor improvements, and my biggest beef is in the level and boss design, which carries over from the original. The caves you explore as Jason often have useless dead ends, and at times are completely devoid of anything to discover (you literally just find health and weapon refills that you don’t need). And the bosses can be obliterated with extreme ease. The dialogue is also cringe worthy. It was nice to revisit a childhood game. It just doesn’t have good bones.
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Bloodstained: Ritual of the Night (PS4)

10/22/2019

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TL;DR: It's essentially a 2.5D Symphony of the Night lacking a level of polish that holds it back from greatness.

Performance:
Since I’m playing on PS4 I can’t speak to the frame rate, performance, and resolution issues reported on the Switch. I can say that on PS4 there are many instances in which the frame rate will drop when enemies drop loot, as if the game itself struggles to calculate what the drop will be.

There’s a boss battle deep in the game with an inexcusable performance hit that occurs each time he issues his dozen or so projectiles. The frame rate would drop to about 1 FPS.

Sadly, the game has crashed about 4 times for me. It being rooted in classic game design, this means losing progress since my last save point. What a horrible night to have a game without autosave.

Look:
Some of the environment layouts are rather bland, and that includes many of the first areas of the castle. Entry into the castle is a moment to wow the player, and was a missed opportunity.

There’s an inconsistency to the level of quality in the art, ranging from environments to characters. On one hand you have some incredibly detailed areas, and then you have these low quality tattoo textures on Miriam that are cringe worthy when viewed from the pause menu.

The distinction between art and intractable can be muddy at times. My eyes would need that moment to adjust to many of the environments, taking time to make the distinction between enemy, platform, and background elements. There’s just a level of crispness that gets lost in 2.5D games like this. In contrast, Mega Man 11 was able to pull off this style because of the pops of color.

I wish it was 2D.

Progression:
There were multiple occasions where I felt lost, and I would back track through areas until finally discovering that there was an obscure action I had to perform or item I had to equip. A few more subtle yet helpful nudges would have made me feel less frustrated, and this is coming from someone that has ample experience with metroidvanias.

Gameplay:
Making contact with enemies and other targets, especially with small monsters and lanterns, is an incredible chore. I felt as if I was swinging through small enemies and candles. The weapon collision could be a little more forgiving. This is an area that, design wise, would benefit from a higher level of generosity and refinement. As it stands, swinging at a toad or torch is laborious.

The farther I got in the game the more enjoyable the game became. The combination of the various shards, weapons, and attribute upgrades made me progressively feel more and more like a true badass. 

Audio:
The music, while good, left me with no lasting impression. That is, no desire to revisit it, as I will from time to time with the Castlevania III: Dracula's Curse soundtrack or Bloody tears from Castlevania II: Simon's Quest.

The real pain, in terms of audio, comes from the townspeople that repeat the same lines at noisome. “Kill those murderers dead!”. OK, I said I will, take it easy.

Closing Thoughts:
It’s a good game that is rough around the edges. And it’s faithful to Symphony of the Night, seemingly giving what fans want in the process. I’d love to see a sequel that feels less bound to the classics this title is so strongly tied to, adding more depth to the story and mechanics, and growing beyond its Castlevania origins. This is a great start, so please carry the torch forward.
7/10
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Rapid Reviews: Part III

9/14/2019

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Too many games, not enough time. Let’s be brief.

​The Legend of Zelda: A Link Between Worlds (3DS)

The best of Zelda with a unique, new mechanic, and all within the revamped familiar world of The Legend of Zelda: A Link to the Past. Pure joy.
8/10


RE 2 DLC (PS4)
The remake to Resident Evil 2 proved how a remake should be done. Everything about it just felt right; It’s a near perfect game. The first DLC, on the other hand, is sloppy and unnecessarily difficult.
3/10


Castlevania: Symphony of the Night (PS4)
Spells, morphing, gothic music, library cards, and a game after a game. It’s glorious.
9/10


Just Breed (Famicom)
When I discovered that a game like Shining Force had existed in Japan for the Famicom I jumped on the opportunity to play. What has the bones to be a great tactical RPG is ruined by exhausting battles that are drawn out by two primary factors: 1) enemy respawn hubs and 2) a movement limitation on your army to always stay in a nearby cluster.
3/10


Rolling Thunder (Micro Player)
Rolling Thunder has a special, nostalgic place in my heart. While the micro version isn’t quite the arcade experience, both in terms of physical size and graphical quality, it’s close enough to pull me back to that place in time. This mini machine delivers on one of Namco’s best.
7/10


Celeste (PS4)
Beautifully designed, smooth animations, enjoyable story arch, and enthralling music. The extreme difficulty feels right since each section is so short. A died a lot on my way to the top and loved every minute of it.
8/10


Hollow Knight (PS4)
Brutally difficult to the point of massive frustration at times. The pleasure derived from a successfully slain boss mostly stems from knowing that the moment is finally done, rather than a delight one normally feels in a moment of accomplishment from a more moderate level of difficulty.
7/10


Castlevania: Aria of Sorrow (GBA)
A short yet enjoyable addition to the Castlevania series.
7/10


Castlevania: Dawn of Sorrow (DS)
Dawn picks up where Aria left off, adding additional depth to the story, characters, and mechanics.
8/10


Final Fantasy Tactics: Advance (GBA)
There’s so much to dislike about FFTA: a new judgement system that slows the pace of battle and travel with a layer of complexity that never should have made it beyond a brainstorm meeting, a laborious equipment UX, and a “game within a game” story that cheapens the experience.
4/10


Metroid: Fusion (GBA)
It's mostly great. There’s an Alien like atmospheres complete with an enemy to run away from. There’s environments that change over time. And tons of secret areas to discover. The ability to jump as a ball and easily jump upright and grab into a tunnel is a nice touch. Save points feel appropriately spread out, the music and animations are great, and there’s some solid music throughout.

On the negative side, it feels rather linear and you are constantly told what to do. That plus the combination of the DS Lite hardware and the shooting mechanics makes for frustrating boss battles. For example, my giant hands struggled to hold R for missiles + L to aim at an angle + down to aim downward + press B to shoot.
7/10


Metroid: Zero Mission (GBA)
Metroid: Zero Mission exceeded and blew away my expectations. I came into this anticipating a simple remake with a few minor improvements and was so pleasantly surprised to discover a completely reimagined experience. ZM is drenched in polish, intrigue, and joy.
9/10


The Legend of Zelda: The Minish Cap (GBA)
It fits the typical mold of the games that followed LttP, in a good way, with just enough differences and fresh elements to keep it fun. The only real negative is that my hat friend is rather irritating, playing the part of the tutorial I never needed and never seems to end.

I particularly enjoyed the fusing of stones as a way to get you to return to previously explored areas (both to do more fusing and to collect rewards). Simple yet pleasurable.

I was a little shocked that there wasn’t that moment near the end where you realize Ganon was involved all along. Nope, no Ganon. And that’s perfectly OK.

My favorite “dungeon” was actually Hyrule Town. From the moment you step foot in the town you are teased with hints of secrets at every turn.
8/10


Chrono Trigger (DS)
Back in the mid-90s I had rented Chrono Trigger from a local video store, and never had the chance to complete it. With the DS version finally in my hands I was not only able to complete it a few different ways, I was also able to jump into the new content which added some extra depth.
8/10


Mother 3 (GBA)
I’m really torn on this one. The story is interesting at times, with curious oddities and strange conversations, and then other times the story just seem so predictable, the mood is juvenile, and the gameplay can be so utterly banal. On the gameplay front, there is an annoying, repeating formula: go to a location, grind in boring “dungeon”, listen to a boss ramble, fight, read a wall of text, and hope you grinded just enough so that you don’t have to grind some more. There’s some cute animations and characters, however, overall, I’m simply not a fan of the art style.
5/10


Ninja Cop (GBA)
A ninja that is also a cop...that’s also a ninja. It just works. The only downside is the game ends just as it gets going.
7/10


The Messenger (PS4)
A subpar action-adventure platformer that borders on tiresome. If you want to play a far superior throw-back Ninja Gaiden then check out Bloodstained: Curse of the Moon (and as a bonus enjoy its Castlevania goodness).
​6/10
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Lola

5/25/2019

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Lola,
​

I love the way you kick me in bed.
And stretch out, forcing me to the edge.


I love the gentle coo sounds you make in your sleep. The deep inhale followed by a pronounced exhale. A sigh.
And all the unique sounds you make.
Your rumbling snore.
Your escalating yips for food that manifest into a bark.
Your cries for help when even a single leaf brushes into you.
And your growl. Never threatening. Unless it’s at a crow.


I love the way you smell.
Wet or dry.
No matter how much your breath carries the odor of fish.


I love your playful behavior.
How you gently nibble at the face of the stuffed bear.
And the game we play where you run from me to your mom.


You light up a room. A walk. A store.
Everyone loves you.
Food is never far behind.
And you always find it.
You instinctually know who to beg and where.


I love how you stretch out your chicken leg when I scratch your thigh.
And the purrs you make when we rub your back.


I love your yawns. Constant and pure.
Your downward facing dog, far better than mine.


And the way you lick our hands. How we fight for your attention. I relish after every kiss on the face.


I love your mind. And your curiosity.
You are an explorer. A city girl yet a lover of nature. Keen to learn new tricks and discover a new world.


I love finding you in your favorite places.
The suitcase that was just packed.
The hamper, if it has enough padding.
And I love that you let it be known if it isn’t just right.


And the crunch sounds you make when eating apples.
The scraping of corn from the cob.
The hollow comps of watermelon.
Even the drool you drop in anticipation for ice cream.


I love carrying you, belly up, like the little baby you have always been.
I never grow tired of the attention you bring.


You know you are loved when you are given so many names.
Lola
Monkey
Boo
Angel
Princess
Honey Bunny
Lovely
Chunky Monkey
Lobster
Bear-ski
Snore Monster
Baby Girl
Tail-zie
Munchkin


I love sharing various meats with you.
And the remains of peanut butter from the spoon.
Home made treats.
Sweets from the pet bakery.
And the Susiecakes treats that you pull us to from a mile away.


I love watching your eyebrows dart up and down as you lay coolly in the prone position, observing all activities in the kitchen.


I love that you stole my Cliff bars.
You always enjoyed them more than me.


I love the memories of all of the places the three of us discovered together.
Hikes, hotels, beaches, and car rides.


I love witnessing your energy following a bath.
A puppy breaks forth from the water.
Life is reborn.


It warms my heart to hear the subtle clicks of your nails on the hardwood.
I follow every step as I listen from afar.


I love the feeling of your fur.
Everyone agrees you are the softest dog they have ever felt.


I feel pride every time someone asks about you.
Your fan club is a vast.


I love carrying you when you’re tired.
Sometimes even when you aren’t.
Just so I can hold you close to my heart.


I love the game we play where you expose your belly, I rub, and you nibble at my fingers. All the while making adorable piggy snorts.


I recall the memory where I was first left alone with you. I sat at my computer. Suddenly I felt you standing beside me, on your hind legs, informing me of dinner time.


I envy the infinite bond that you have with your mother. How you upgrade from my lap to to hers when she joins us on the couch. It makes me so happy to see how special the connection is that you have with each other.


I love how you politely knock at the bathroom door, wanting to join me. And wait before knocking again. Trying not to be too rude.


I love the way your ears fluff up and your already wide eyes widen at the sight of treats. You achieve ‘maximum cuteness’, which is difficult to resist.


I love your open mouth smile.
And how you scoop my hand with your head for pets.
How you fly onto the couch like a rocket.
The way you channel your inner cow to graze on fresh grass.
You even manage to make sneezing look adorable.


And how you magically appear from the backseat of the car as soon as we breach 40 mph, in search of a lap.


I love your inverted ears.
Your snaggletooth.


My favorite part of every day is the moment it is time for bed. Our routine is never broken. You roll onto your back and I scoop you into my arms.
Every single night.


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Rapid Reviews: Part II

2/9/2019

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It's hard to find time these days to play all the great games that are out there. It's equally challenging to find time to write about them. So like in part 1, I'll keep this to the point.

Mega Man 11 - PS4
The first hour was frustrating: I'd die getting close to a boss, yet not quite reaching one, and then would try another level, not sure which was the best one to tackle first, and die some more. At that point I collected enough currency to buy a few essential upgrades, and instantly the difficultly swung in the opposite direction as I conquered level after level with little to no problem. The challenge was still there, it just started to feel more fair.

All in all, it was a top tier Mega Man game, with an aesthetic that really appealed to me, fun weapons, and solid level design.
8/10

Castlevania: Rondo of Blood - PS4
This is classic Castlevania done properly. Levels are challenging but not to the point of frustration. The playable characters are unique. The music is stellar. The secrets are rewarding when discovered. My only critique of this game is that the dialogue and English voice acting in cutscenes are extremely cringe worthy. 

This is a must play for any Castlevania fan.
8/10

Dead Cells - PS4
I've never been a big fan of roguelike games. While I appreciate that there are some elements of persistence in Dead Cells, I personally gravitate to those games that are have more continuous forward motion. I played for a few hours and then moved on. 

Resident Evil 2 Remake - PS4
Capcom is continuing to head in the right direction with the Biohazard franchise, focusing on what made these games popular in the first place. So much attention to detail went into this game, and great improvements were made when compared back to the original. The environments are richer and more expansive. The story is more refined. It's enhanced in every way.

What stands out the most is the impressive pacing. There is a rhythm to the encounters you face v downtime, the feeling of safety v insecurity, the placement of items that you find v being completely devoid of ammunition. You actually have to be careful when firing at a zombie, as they sways in a way that can be challenging to hit and move at you with extreme aggression. You have to be on your toes when you enter a room, and likewise, ready to search a room quickly when an enemy rattles at the wooden door that is between you, keeping it at bay. Fleeing is a tackle option, and is actually essential in some instances. 

The gameplay is utterly satisfying in so many ways. It just feels good to watch as a zombie recoils from a gunshot, followed by the shock of it continuing to push forward quickly after. Zombies lunge at you from around corners, making it so that walking is often not just more immersive but a safer option. You also can never trust a zombie on the ground, keeping you constantly on edge.

I'm currently doing a second play through as Claire, having originally played as Leon (I elected to do the 2nd option that you unlock after the first play through). There are differences between Leon and Claire's runs, though I would say not quite as different as I had hoped. Needless to say I'm obsessed with this game.
9/10

Shovel Knight - PS4
This is classic platforming done to perfection. It's a little on the easy side, although I really didn't mind that. I also highly recommend playing the Spector of Torment campaign, which could have been its own standalone game in my opinion.
9/10


Red Dead Redemption 2 - PS4
What stands out the most to me with RDR2 is the amount of polish that went into it. It's incredibly detailed in terms of the mechanics, missions, and just the general interactions you have with NPCs and the world. The story and voice acting is topnotch, although I'm in the camp that feels that Dutch did get a little repetitive at times. There's also something that is so satisfying about the freedom you have to explore and decide how you want to interact with the people and places you discover. And the landscapes are drop-dead gorgeous.
9/10

Owlboy - PS4
Playing this game made me feel like I was transported back to the days of the SNES. Owlboy succeeds at marrying crisp platforming, beautiful 2D graphics, and a story that perfectly unfolds. 
8/10

Axiom Verge - PS4
Some say it's the best Castlevania game ever. It's definitely one of the best Metroidvania games of all times. And it's insanely impressive what one human was able to create. There are so many secret areas to discover, incredible music, and tons of fun weapons. Although, I actually feel the amount of weapons was a determent to the game, as it was overwhelming and many felt useless simply due to the overabundance. Overall I really enjoyed this game and would love to see a sequel.
9/10


Crystalis - NES
This, as well as the next 3 games, are all classic NES games I never had the opportunity to play during their original days. Crystalis is a solid action-RPG from beginning to end, and I can see why it is regarded so highly. The battle mechanics, namely coming from the unique swords that carry their own special abilities, made for simple yet effective battle strategies, as well as being the means to progressing through locked pathways. 
7/10

Battle of Olympus - NES
You may remember this game as the knockoff to Zelda II: The Adventure of Link. It looks, plays, and feels very much like it. The big differences being that it doesn't have the power of the stories and characters from Zelda, and it lacks the overworld element as well. I played this one for a few hours and gave up. 

Metal Gear - NES
As with Crystalis, I played this one end to end. I will admit I did have to look up one part online in order to progress, which was a hidden wall that you had to punch through. Having played some of the more modern Metal Gear games it was fun to go back and discover that so much of the themes were established from the very start.
7/10

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Resident Evil Revelations 2: Redemption for the Spin-Off Series

9/11/2018

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Picture
Last week I wrote a review of Resident Evil Revelations, and in short, I was disappointed. This week I'm returning with a review of Resident Evil Revelations 2. This being a rather old game by now, I'll keep my analysis short, and focus mostly on why it is so superior to the original.

RER2 shines in so many places the original failed to. Compared to the original, RER2 has:
  • More of a sense of exploration
  • Some scary moments (more is better than none, right?)
  • Better music
  • Characters are much more specialized
  • Richer, deeper gameplay
  • Diversity of environments
  • ​There's no swimming mechanic anymore (thank the gods)
Picture
Overall it feels like a very different game. The biggest similarities are that you are always operating as a pair, although in the original the notion of having a teammate was a total farce. In RER2 your teammate is highly valuable, and extremely specialized. I found myself rhythmically toggling between partners in order to search, fight, and solve puzzles. There’s still a bit of the tedious nature in this dynamic, such as relying on one particular half of the pair to properly search.

There are some areas where, despite being a great game, RER2 falls a little flat:
  • Inventory management is a constant chore. I found myself often going through a routine of passing ammo to the character that can use it, and freeing up space.
  • While this sequel doesn’t hit you over the head with instructions as much as the original, it still does more so than it needs to. For example, I came across a brick wall with a giant X on it. When I explored it I was informed I needed a drill. And when I say explore, I mean in the non-diegetic sense whereas text appeared on screen to slap me in the face. This type of spoiler ruins that aw-ha moment you would have had when you found the drill. Allowing players to make connections is paramount to good design.
  • Scanning for items with your counterparts ability, while still tedious like the scanning mechanic of this games predecessor, at least fits better into the game world. For example, using a flashlight to seek out items is a nice touch. However, constantly toggling to the flashlight character hurts the cadence of the gameplay.
  • Grading, like the original, remains pointless. Unlike the original, RER2 adds a “next time” spoiler that you need to quickly skip. This isn’t a TV show and I don’t see the benefit in pretending it is.​​

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RER2 seems to have been heavily influenced by games like The Last of Us, and mostly for the better. There’s the middle aged man and mysteriously important little girl dynamic. There’s the character that can essential wall hack. There’s stealth zombie kills. And you can sprint. Obviously TLOU didn’t invent any of these themes or mechanics, but the connection is clear.

Overall, RER2 was great fun. I was constantly engaged with the level design, characters, and themes. It still holds up fairly well today. If you are thinking of checking it out, feel free to skip Revelations 1 (just read a quick synopsis).

​8/10
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Resident Evil Revelations: A Muddled Mess

9/4/2018

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My first exposure to Resident Evil was watching a neighbor play the original on PlayStation. At the time, even as a fan of the zombie genre, I wasn’t that intrigued. It wasn’t until the rerelease, Resident Evil: Rebirth for GameCube, found its way into my home that I finally dove into a Resident Evil game. I was hooked, and played it through a few times. I was ready to consume all things RE.

Fast forward and, after wrapping up RE4, I was caught up on all the series had to offer at the time. By the time I had the opportunity to play RE5 I had heard enough about the frustrations of the AI partner and the mixed reviews, and I decided to skip it. Then RE6 came along and snippets of info was enough to scare me away from that one. It just felt like a strange deviation from what attracted me to the series.

Once RE7 was announced I had grown eager to return. This is a game that reminded me why Resident Evil is one of my favorite series. It looked and felt amazing. The environments were truly terrifying, and I actually jumped a few times. It defined what survival horror should always be.

Which brings me to Resident Evil Revelations. Purchased for PlayStation 4, I figured I would give it a shot. Knowing nothing about it, I placed my order.

Here’s where it fell flat:
  • It’s far too linear, with extremely straight forward puzzles (if you can even call them that).
  • The episodic format is just plain annoying. Why does Capcom feel the need to interrupt action with an archaic grading system? Do we really need a “previously on...” after every short level? This isn't an arcade game.
  • The story frequently jumps around between characters, locations, and times haphazardly. Consequently, the story is slow and dry, and you never get to identity with any of the characters.
  • For survival horror, it’s missing the “horror”. Everyone is such a silly Hollywood action caricature and the monsters are so casually tossed in from the start that there is zero suspense, zero fear, and zero sense of danger.
  • The dialogue is cringe worthy and speckled with blatant sexism. And the women are highly sexualized in a way that is absurd.
  • You are hit over the head with guidance, even in the most obvious of situations, in the form of map markers and NPC chatter. This kills the sense of discovery.
  • Having an NPC partner adds little to the game. Enemies mostly ignore them as they fire shots that seem to do little to no damage. There is a formula that is reused throughout the game where the NPCs point you in the right direction, follow you, wait at a place you need an item to engage with, and repeat.
  • Ammo reappears in locations you have already been. It's an immersion killer.
  • The scanning mechanic is tedious. You kill an enemy and scan it, and then scan the entire room, over and over again.

This wouldn't be the first time that a Resident Evil title let me down. Zero and Outbreak were also let downs, just for different reasons.

There is a bright side to Revelations, however. At least, I think so. I just played the first hour of Revelations 2, and I'm amazed at how much of an improvement it is in so many ways. I was gripped from the start, and felt the horror that was missing in its predecessor. The team mechanics are sensible, the monsters more terrifying, and the environments are engrossing. While it still is more linear than I prefer my RE games, it gives a better sense of being free roaming. My only beef with the sequel, thus far, is that it clearly was influenced with many of the mechanics and feel of games like The Last of Us. To be fair, those mechanics weren't all original on their own, and have become commonplace. All in all, I have high hopes for this sequel.

5/10

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    Brian Riggsbee lives in San Francisco CA. He enjoys practicing Brazilian Jiu-Jitsu, creating art, gaming, chasing adorable dogs, and spending time with his wife and boy.

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