Brian Riggsbee
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Resident Evil Revelations 2: Redemption for the Spin-Off Series

9/11/2018

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Last week I wrote a review of Resident Evil Revelations, and in short, I was disappointed. This week I'm returning with a review of Resident Evil Revelations 2. This being a rather old game by now, I'll keep my analysis short, and focus mostly on why it is so superior to the original.

RER2 shines in so many places the original failed to. Compared to the original, RER2 has:
  • More of a sense of exploration
  • Some scary moments (more is better than none, right?)
  • Better music
  • Characters are much more specialized
  • Richer, deeper gameplay
  • Diversity of environments
  • ​There's no swimming mechanic anymore (thank the gods)
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Overall it feels like a very different game. The biggest similarities are that you are always operating as a pair, although in the original the notion of having a teammate was a total farce. In RER2 your teammate is highly valuable, and extremely specialized. I found myself rhythmically toggling between partners in order to search, fight, and solve puzzles. There’s still a bit of the tedious nature in this dynamic, such as relying on one particular half of the pair to properly search.

There are some areas where, despite being a great game, RER2 falls a little flat:
  • Inventory management is a constant chore. I found myself often going through a routine of passing ammo to the character that can use it, and freeing up space.
  • While this sequel doesn’t hit you over the head with instructions as much as the original, it still does more so than it needs to. For example, I came across a brick wall with a giant X on it. When I explored it I was informed I needed a drill. And when I say explore, I mean in the non-diegetic sense whereas text appeared on screen to slap me in the face. This type of spoiler ruins that aw-ha moment you would have had when you found the drill. Allowing players to make connections is paramount to good design.
  • Scanning for items with your counterparts ability, while still tedious like the scanning mechanic of this games predecessor, at least fits better into the game world. For example, using a flashlight to seek out items is a nice touch. However, constantly toggling to the flashlight character hurts the cadence of the gameplay.
  • Grading, like the original, remains pointless. Unlike the original, RER2 adds a “next time” spoiler that you need to quickly skip. This isn’t a TV show and I don’t see the benefit in pretending it is.​​

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RER2 seems to have been heavily influenced by games like The Last of Us, and mostly for the better. There’s the middle aged man and mysteriously important little girl dynamic. There’s the character that can essential wall hack. There’s stealth zombie kills. And you can sprint. Obviously TLOU didn’t invent any of these themes or mechanics, but the connection is clear.

Overall, RER2 was great fun. I was constantly engaged with the level design, characters, and themes. It still holds up fairly well today. If you are thinking of checking it out, feel free to skip Revelations 1 (just read a quick synopsis).

​8/10
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    Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.

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