Below I am listing out what I think are the 6 worst attributes of FFV, and in no particular order (they're all bad). Warning: spoilers.
For about the first 40% of this game I found myself just letting auto-battle fast-forward me through the majority of battles, mainly just melee hitting every enemy. The boss battles for the first half of the game are incredibly simple and one-dimensional, lacking any real sense of strategy offensively and defensively (just whack at him over and over and maybe cure on occasion).
Nothing breaks immersion more when you can feel how lazy or predictable a writer or designer is, and there are 3 parts that stand out as prime examples from FFV:
- The 2 girls are sisters. It wasn't a surprise. It was obvious the moment you showed them having the same pendant (a poor attempt at subtle foreshadowing). Yet you dragged this out for hours as if it is meant to be a huge moment of amazement.
- Why did I have a world map of the 2nd world the moment I arrived? Again we have another surprise immediately ruined.
- Faris, the pirate captain, is revealed to be a woman...wait, I was supposed to think she was a man up until then? She always looked like a woman to me (both in the dialogue art and in the character art). Of course, all Final Fantasy characters always look like women, so I never know when they are supposed to be men.
When I play an RPG I hope that the main character is cool looking, or at least evolves to have some more edge (as we see in Final Fantasy Tactics). However in FFV you get one of the worst looking main characters produced by an RPG. What's sad is that there are some great looking outfits for the various classes (e.g. Dragoon, Ninja, and Warrior), but you only see those outfits when you are in battle. And since you spend the majority of your time moving the main character around towns, the world map, or inside dungeons, you are forced to look at man-boobs here for hours.
I'll just let the screenshots speak for themselves on this one:
Somehow the FFV team managed to create such terrible movement controls for such a simple top-down game. I frequently found myself driving my character in directions and angles I never intended, often rubbing him against walls that he would slide across as I attempted to get him to go up a flight of stairs.
I swear this game must have been written by a 7 year old boy (or at least the "humor" parts). The story-line is very cliche (most RPGs are), but it was the cheesy one-liners that really made me drop by face into my palms, with gems like "hasta la bye-bye". This game couldn't decide if it wanted to be a serious, epic adventure or just be a string of campy jokes and exaggerated animations, and it really suffers as a result. Check out some of my favorite lines in the below screenshots: