Brian Riggsbee
  • Home
  • Books
  • Source Projects
    • Left-4-Dead 2
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
  • Blog

27 Game Boy Haikus

8/28/2020

0 Comments

 
Recently I picked up a handful of Game Boy and Game Boy Color games, as I was in need of games I could quickly pick up and put down while juggling a newborn. While I had an original Game Boy as a child I had only a couple of games, making this unexplored territory for me. After playing each I commemorated my experience with a haiku. Some snarky, some celebratory, and others simply about the mood and impression the game imprinted on me.
Picture
Tetris
Gravity fulfilled
Ephemeral compartments
Raining infinite


Centipede
Swirling insects bend
Rainbow mushrooms blooming bright
Illuminations


Metal Gear Solid
Cinematic charm
Infiltrate the base with stealth
My rank: terrible


The Legend of Zelda: Oracle of Ages
Duality blend
Masterful dungeon design
Ultimate puzzle


The Legend of Zelda: Oracle of Seasons
Flowers blooming bright
Heat brings vines to fallen leaves
Frozen lakes shimmer


​Mario Golf
Crisp fairway stretches
Soothing peace of open space
Pierce the air soaring


Jurassic Park
Welcome to the park
Where dinosaurs drop ammo
Clever bazooka 


Star Wars
Float high in the air
Jawas explode by your hand
Han is not with you


Resident Evil: Gaiden
Horror repeating 
This series is boat obsessed
Save file lost at sea


Resident Evil
Boldly ambitious 
Dining without a table
Failed experiment 


Tony Hawk’s Pro Skater 2
Old names and faces
Takes me back to a fond time
Skateboards roll through dreams


Donkey Kong 
How does it translate?
Broken copy of this game
Never to be played


Wizards & Warriors X: Fortress of Fear
The warrior returns
The cruelty of bad music
​And no continues


Teenage Mutant Ninja Turtles: Fall of the Foot Clan
All turtles the same
Zero unique qualities
Pizza lacking taste
Castlevania: The Adventure
Trudging through the mud
Impossible pitfall shame
Hunter is hunted


Castlevania II: Belmont’s Revenge 
Reborn in sequel
Demo wholly rectified
Revenge is attained 


Castlevania Legends
Respawns irritate
Ariel motion unnerves
Charmed by Alucard


Mickey’s Ultimate Challenge
String of baby games
Not what I was expecting
That’s on me I guess


Pac-Man
Reminds of pizza days
Binoculars isolate
A limited view


Bionic Commando: Elite Forces
A journey ends short
Item select glitch blocks path
Am I missing much?


Alone in the Dark: The New Nightmare
Rub against the walls
Far from Resident Evil
Limitations felt


The Final Fantasy Legend
Built on sand and mud
Blind we walk through the dense fog
Forget this square world 


Final Fantasy Legend II
Better than before
Overwhelmed by endless rules
Our destiny lost


Final Fantasy Legend III
Flood of evil spreads
Future warriors embark
Rebuild history


Super Battletanks
Desert empty field
Nothingness meets fake 3D
Spinning endlessly

​
Milan’s Secret Castle
Like the N-E-S
Plus lag and a smaller screen
Never liked this one


Yoshi’s Cookie 
Sweet, sweet alignment
A factory of friendship 
Baking harmony​
0 Comments

Rapid Reviews Part VIII

8/23/2020

0 Comments

 
More quick reviews.

  • The Legend of Zelda: Oracle of Ages (Game Boy Color) - Easily one of the best Zelda titles and arguably the best dungeon design of any Zelda game.
  • The Legend of Zelda: Oracle of Seasons (Game Boy) - Playing this back to back with Ages was so much fun. Compared to Ages, Seasons is a bit more action oriented whereas Ages leans more heavily on puzzles.
  • Firewatch (PS4) - A simplistically delivered heartfelt story.
  • Carrion (Switch) - Repetitive, confusing, boring, and unnecessarily convoluted. One of the worst Metroidvanias ever produced. And to brand this as “horror” is just silly.
  • Panzer Paladin (Switch) - It’s got the retro look, fun weapons, and the cool anime inspired cut scenes. Gameplay and level design is where it falls short.
  • Curse of the Moon 2 (Switch) - The sequel that satisfied the itch left by the original. And yet still I crave more.
  • Mario Land 2 (Game Boy) - It’s intuitive, the power-ups are simple yet fun, you have freedom to chose what order to tackle levels, there’s secret stages, the check points curb any frustration, the water levels don’t suck, and Wario is awesome.
  • Castlevania Adventure (Game Boy) - You move like you are walking through mid, there’s no sub weapons, the hit collision on Belmont is unfairly large, you lose whip upgrades with damage, the gap jumps are ridiculously difficult, and the level design feels disconnected from the reality of the environments they are meant to exist in.
  • Brothers (PS4) - The mechanics are unique and at first a bit of a brain teaser to get accustomed to as it requires you to multitask in the truest sense of the word. It’s how I imagine drummers feel when they first learn how to play.
  • Resident Evil: Gaiden (Game Boy) - Unlike the failed, overly ambitious Game Boy version of the original Resident Evil (an unfinished demo), Gaiden smartly employs a battle mechanic that fits into the simplicity of the hardware. Where it suffers is in the dialogue that seems to have been outsourced to an elementary school student.
0 Comments

A Few Lovely PS4 Screenshots

7/12/2020

1 Comment

 
I usually don't think to capture a screenshot when deeply immersed in a game. From time to time, however, something strikes me enough and I hit that capture button. Here's just a few of my favorites.
  1. Brothers: A Tale of Two Sons
  2. Final Fantasy VII Remake
  3. Owlboy
  4. Resident Evil 3 Remake
  5. Shadow of the Colossus
  6. Uncharted 4: A Thief's End
1 Comment

Rapid Reviews: Part VI

4/29/2020

0 Comments

 
Rapid reviews is where I write quick snippets on games I've recently played, and use the word "rapid" as an excuse to justify bad writing. Also check out parts 1-5.
​
  • Akumajō Densetsu (Famicom) - I decided that for my second play through I should probably play the Japanese version, and mixed things up this time by doing Grant's path followed by acquiring Alucard. I had convinced myself I’d have a more unique and full experience by accepting Alucard over Grant. This resulted in instant regret, followed later by acceptance, and ended in a minor degree of appreciation. 
  • Dragon Quest XI (Switch) - Do you know that feeling when you spin up a JRPG and you convince yourself, at the start, that you won't do every little thing so that you won't be playing the same game for hundred of hours? That's exactly what I told myself, and the opposite of what ended up happening.
  • The Forest (PS4) - The Forest is like Naked and Afraid but with cannibals. I found that the joy of exploration and building was too frequently interrupted by screaming maniacs. The at first intense, heart-pounding terror manifested into sheer annoyance.
  • Battle Princess Madelyn (PS4) - BPM pays homage to Ghouls n Ghosts and the general look and feel of the Genesis. Yet unlike its predecessor, the muddy graphical quality makes it too challenging to see enemies, leading to frustrating moments. The long levels are painful, as starting over after a long run feels grueling and unfair. 
  • Resident Evil 3 Remake (PS4) - RE is one of my all time favorite series, and the RE2 Remake was so right on so many levels. Sadly the same cannot be said for the RE3 Remake. Simply put, it's far too short and linear. Linear doesn't have to be a bad word, but in the case of RE3R, linear translates to cheap action and instances of moving beyond an area before fully exploring it (when RE over-indexes on action over exploration the games tend to be less successful). Gameplay wise, RE2R laid an amazing framework, yet the dodge mechanic that was added to RE3R feels almost broken. In terms of replay value, it really is nonexistent, as having upgrades to purchase after completing the game is meaningless if the game is so short and straight forward that there is no desire to revisit. When it comes to Nemesis vs. Mr. X, I found running from Nemesis to less of an immersive impact because the situations are simply less scary and it overall feels way more scripted. Don't get me wrong, I still enjoyed it. I'm not mad, I'm just disappointed.  
0 Comments

Rapid Reviews: Part III

9/14/2019

0 Comments

 
Too many games, not enough time. Let’s be brief.

​The Legend of Zelda: A Link Between Worlds (3DS)

The best of Zelda with a unique, new mechanic, and all within the revamped familiar world of The Legend of Zelda: A Link to the Past. Pure joy.
8/10


RE 2 DLC (PS4)
The remake to Resident Evil 2 proved how a remake should be done. Everything about it just felt right; It’s a near perfect game. The first DLC, on the other hand, is sloppy and unnecessarily difficult.
3/10


Castlevania: Symphony of the Night (PS4)
Spells, morphing, gothic music, library cards, and a game after a game. It’s glorious.
9/10


Just Breed (Famicom)
When I discovered that a game like Shining Force had existed in Japan for the Famicom I jumped on the opportunity to play. What has the bones to be a great tactical RPG is ruined by exhausting battles that are drawn out by two primary factors: 1) enemy respawn hubs and 2) a movement limitation on your army to always stay in a nearby cluster.
3/10


Rolling Thunder (Micro Player)
Rolling Thunder has a special, nostalgic place in my heart. While the micro version isn’t quite the arcade experience, both in terms of physical size and graphical quality, it’s close enough to pull me back to that place in time. This mini machine delivers on one of Namco’s best.
7/10


Celeste (PS4)
Beautifully designed, smooth animations, enjoyable story arch, and enthralling music. The extreme difficulty feels right since each section is so short. A died a lot on my way to the top and loved every minute of it.
8/10


Hollow Knight (PS4)
Brutally difficult to the point of massive frustration at times. The pleasure derived from a successfully slain boss mostly stems from knowing that the moment is finally done, rather than a delight one normally feels in a moment of accomplishment from a more moderate level of difficulty.
7/10


Castlevania: Aria of Sorrow (GBA)
A short yet enjoyable addition to the Castlevania series.
7/10


Castlevania: Dawn of Sorrow (DS)
Dawn picks up where Aria left off, adding additional depth to the story, characters, and mechanics.
8/10


Final Fantasy Tactics: Advance (GBA)
There’s so much to dislike about FFTA: a new judgement system that slows the pace of battle and travel with a layer of complexity that never should have made it beyond a brainstorm meeting, a laborious equipment UX, and a “game within a game” story that cheapens the experience.
4/10


Metroid: Fusion (GBA)
It's mostly great. There’s an Alien like atmospheres complete with an enemy to run away from. There’s environments that change over time. And tons of secret areas to discover. The ability to jump as a ball and easily jump upright and grab into a tunnel is a nice touch. Save points feel appropriately spread out, the music and animations are great, and there’s some solid music throughout.

On the negative side, it feels rather linear and you are constantly told what to do. That plus the combination of the DS Lite hardware and the shooting mechanics makes for frustrating boss battles. For example, my giant hands struggled to hold R for missiles + L to aim at an angle + down to aim downward + press B to shoot.
7/10


Metroid: Zero Mission (GBA)
Metroid: Zero Mission exceeded and blew away my expectations. I came into this anticipating a simple remake with a few minor improvements and was so pleasantly surprised to discover a completely reimagined experience. ZM is drenched in polish, intrigue, and joy.
9/10


The Legend of Zelda: The Minish Cap (GBA)
It fits the typical mold of the games that followed LttP, in a good way, with just enough differences and fresh elements to keep it fun. The only real negative is that my hat friend is rather irritating, playing the part of the tutorial I never needed and never seems to end.

I particularly enjoyed the fusing of stones as a way to get you to return to previously explored areas (both to do more fusing and to collect rewards). Simple yet pleasurable.

I was a little shocked that there wasn’t that moment near the end where you realize Ganon was involved all along. Nope, no Ganon. And that’s perfectly OK.

My favorite “dungeon” was actually Hyrule Town. From the moment you step foot in the town you are teased with hints of secrets at every turn.
8/10


Chrono Trigger (DS)
Back in the mid-90s I had rented Chrono Trigger from a local video store, and never had the chance to complete it. With the DS version finally in my hands I was not only able to complete it a few different ways, I was also able to jump into the new content which added some extra depth.
8/10


Mother 3 (GBA)
I’m really torn on this one. The story is interesting at times, with curious oddities and strange conversations, and then other times the story just seem so predictable, the mood is juvenile, and the gameplay can be so utterly banal. On the gameplay front, there is an annoying, repeating formula: go to a location, grind in boring “dungeon”, listen to a boss ramble, fight, read a wall of text, and hope you grinded just enough so that you don’t have to grind some more. There’s some cute animations and characters, however, overall, I’m simply not a fan of the art style.
5/10


Ninja Cop (GBA)
A ninja that is also a cop...that’s also a ninja. It just works. The only downside is the game ends just as it gets going.
7/10


The Messenger (PS4)
A subpar action-adventure platformer that borders on tiresome. If you want to play a far superior throw-back Ninja Gaiden then check out Bloodstained: Curse of the Moon (and as a bonus enjoy its Castlevania goodness).
​6/10
0 Comments

Rapid Reviews: Part II

2/9/2019

0 Comments

 
It's hard to find time these days to play all the great games that are out there. It's equally challenging to find time to write about them. So like in part 1, I'll keep this to the point.

Mega Man 11 - PS4
The first hour was frustrating: I'd die getting close to a boss, yet not quite reaching one, and then would try another level, not sure which was the best one to tackle first, and die some more. At that point I collected enough currency to buy a few essential upgrades, and instantly the difficultly swung in the opposite direction as I conquered level after level with little to no problem. The challenge was still there, it just started to feel more fair.

All in all, it was a top tier Mega Man game, with an aesthetic that really appealed to me, fun weapons, and solid level design.
8/10

Castlevania: Rondo of Blood - PS4
This is classic Castlevania done properly. Levels are challenging but not to the point of frustration. The playable characters are unique. The music is stellar. The secrets are rewarding when discovered. My only critique of this game is that the dialogue and English voice acting in cutscenes are extremely cringe worthy. 

This is a must play for any Castlevania fan.
8/10

Dead Cells - PS4
I've never been a big fan of roguelike games. While I appreciate that there are some elements of persistence in Dead Cells, I personally gravitate to those games that are have more continuous forward motion. I played for a few hours and then moved on. 

Resident Evil 2 Remake - PS4
Capcom is continuing to head in the right direction with the Biohazard franchise, focusing on what made these games popular in the first place. So much attention to detail went into this game, and great improvements were made when compared back to the original. The environments are richer and more expansive. The story is more refined. It's enhanced in every way.

What stands out the most is the impressive pacing. There is a rhythm to the encounters you face v downtime, the feeling of safety v insecurity, the placement of items that you find v being completely devoid of ammunition. You actually have to be careful when firing at a zombie, as they sways in a way that can be challenging to hit and move at you with extreme aggression. You have to be on your toes when you enter a room, and likewise, ready to search a room quickly when an enemy rattles at the wooden door that is between you, keeping it at bay. Fleeing is a tackle option, and is actually essential in some instances. 

The gameplay is utterly satisfying in so many ways. It just feels good to watch as a zombie recoils from a gunshot, followed by the shock of it continuing to push forward quickly after. Zombies lunge at you from around corners, making it so that walking is often not just more immersive but a safer option. You also can never trust a zombie on the ground, keeping you constantly on edge.

I'm currently doing a second play through as Claire, having originally played as Leon (I elected to do the 2nd option that you unlock after the first play through). There are differences between Leon and Claire's runs, though I would say not quite as different as I had hoped. Needless to say I'm obsessed with this game.
9/10

Shovel Knight - PS4
This is classic platforming done to perfection. It's a little on the easy side, although I really didn't mind that. I also highly recommend playing the Spector of Torment campaign, which could have been its own standalone game in my opinion.
9/10


Red Dead Redemption 2 - PS4
What stands out the most to me with RDR2 is the amount of polish that went into it. It's incredibly detailed in terms of the mechanics, missions, and just the general interactions you have with NPCs and the world. The story and voice acting is topnotch, although I'm in the camp that feels that Dutch did get a little repetitive at times. There's also something that is so satisfying about the freedom you have to explore and decide how you want to interact with the people and places you discover. And the landscapes are drop-dead gorgeous.
9/10

Owlboy - PS4
Playing this game made me feel like I was transported back to the days of the SNES. Owlboy succeeds at marrying crisp platforming, beautiful 2D graphics, and a story that perfectly unfolds. 
8/10

Axiom Verge - PS4
Some say it's the best Castlevania game ever. It's definitely one of the best Metroidvania games of all times. And it's insanely impressive what one human was able to create. There are so many secret areas to discover, incredible music, and tons of fun weapons. Although, I actually feel the amount of weapons was a determent to the game, as it was overwhelming and many felt useless simply due to the overabundance. Overall I really enjoyed this game and would love to see a sequel.
9/10


Crystalis - NES
This, as well as the next 3 games, are all classic NES games I never had the opportunity to play during their original days. Crystalis is a solid action-RPG from beginning to end, and I can see why it is regarded so highly. The battle mechanics, namely coming from the unique swords that carry their own special abilities, made for simple yet effective battle strategies, as well as being the means to progressing through locked pathways. 
7/10

Battle of Olympus - NES
You may remember this game as the knockoff to Zelda II: The Adventure of Link. It looks, plays, and feels very much like it. The big differences being that it doesn't have the power of the stories and characters from Zelda, and it lacks the overworld element as well. I played this one for a few hours and gave up. 

Metal Gear - NES
As with Crystalis, I played this one end to end. I will admit I did have to look up one part online in order to progress, which was a hidden wall that you had to punch through. Having played some of the more modern Metal Gear games it was fun to go back and discover that so much of the themes were established from the very start.
7/10

0 Comments

Resident Evil Revelations 2: Redemption for the Spin-Off Series

9/11/2018

0 Comments

 
Picture
Last week I wrote a review of Resident Evil Revelations, and in short, I was disappointed. This week I'm returning with a review of Resident Evil Revelations 2. This being a rather old game by now, I'll keep my analysis short, and focus mostly on why it is so superior to the original.

RER2 shines in so many places the original failed to. Compared to the original, RER2 has:
  • More of a sense of exploration
  • Some scary moments (more is better than none, right?)
  • Better music
  • Characters are much more specialized
  • Richer, deeper gameplay
  • Diversity of environments
  • ​There's no swimming mechanic anymore (thank the gods)
Picture
Overall it feels like a very different game. The biggest similarities are that you are always operating as a pair, although in the original the notion of having a teammate was a total farce. In RER2 your teammate is highly valuable, and extremely specialized. I found myself rhythmically toggling between partners in order to search, fight, and solve puzzles. There’s still a bit of the tedious nature in this dynamic, such as relying on one particular half of the pair to properly search.

There are some areas where, despite being a great game, RER2 falls a little flat:
  • Inventory management is a constant chore. I found myself often going through a routine of passing ammo to the character that can use it, and freeing up space.
  • While this sequel doesn’t hit you over the head with instructions as much as the original, it still does more so than it needs to. For example, I came across a brick wall with a giant X on it. When I explored it I was informed I needed a drill. And when I say explore, I mean in the non-diegetic sense whereas text appeared on screen to slap me in the face. This type of spoiler ruins that aw-ha moment you would have had when you found the drill. Allowing players to make connections is paramount to good design.
  • Scanning for items with your counterparts ability, while still tedious like the scanning mechanic of this games predecessor, at least fits better into the game world. For example, using a flashlight to seek out items is a nice touch. However, constantly toggling to the flashlight character hurts the cadence of the gameplay.
  • Grading, like the original, remains pointless. Unlike the original, RER2 adds a “next time” spoiler that you need to quickly skip. This isn’t a TV show and I don’t see the benefit in pretending it is.​​

Picture
Picture
RER2 seems to have been heavily influenced by games like The Last of Us, and mostly for the better. There’s the middle aged man and mysteriously important little girl dynamic. There’s the character that can essential wall hack. There’s stealth zombie kills. And you can sprint. Obviously TLOU didn’t invent any of these themes or mechanics, but the connection is clear.

Overall, RER2 was great fun. I was constantly engaged with the level design, characters, and themes. It still holds up fairly well today. If you are thinking of checking it out, feel free to skip Revelations 1 (just read a quick synopsis).

​8/10
0 Comments

Resident Evil Revelations: A Muddled Mess

9/4/2018

0 Comments

 
Picture
My first exposure to Resident Evil was watching a neighbor play the original on PlayStation. At the time, even as a fan of the zombie genre, I wasn’t that intrigued. It wasn’t until the rerelease, Resident Evil: Rebirth for GameCube, found its way into my home that I finally dove into a Resident Evil game. I was hooked, and played it through a few times. I was ready to consume all things RE.

Fast forward and, after wrapping up RE4, I was caught up on all the series had to offer at the time. By the time I had the opportunity to play RE5 I had heard enough about the frustrations of the AI partner and the mixed reviews, and I decided to skip it. Then RE6 came along and snippets of info was enough to scare me away from that one. It just felt like a strange deviation from what attracted me to the series.

Once RE7 was announced I had grown eager to return. This is a game that reminded me why Resident Evil is one of my favorite series. It looked and felt amazing. The environments were truly terrifying, and I actually jumped a few times. It defined what survival horror should always be.

Which brings me to Resident Evil Revelations. Purchased for PlayStation 4, I figured I would give it a shot. Knowing nothing about it, I placed my order.

Here’s where it fell flat:
  • It’s far too linear, with extremely straight forward puzzles (if you can even call them that).
  • The episodic format is just plain annoying. Why does Capcom feel the need to interrupt action with an archaic grading system? Do we really need a “previously on...” after every short level? This isn't an arcade game.
  • The story frequently jumps around between characters, locations, and times haphazardly. Consequently, the story is slow and dry, and you never get to identity with any of the characters.
  • For survival horror, it’s missing the “horror”. Everyone is such a silly Hollywood action caricature and the monsters are so casually tossed in from the start that there is zero suspense, zero fear, and zero sense of danger.
  • The dialogue is cringe worthy and speckled with blatant sexism. And the women are highly sexualized in a way that is absurd.
  • You are hit over the head with guidance, even in the most obvious of situations, in the form of map markers and NPC chatter. This kills the sense of discovery.
  • Having an NPC partner adds little to the game. Enemies mostly ignore them as they fire shots that seem to do little to no damage. There is a formula that is reused throughout the game where the NPCs point you in the right direction, follow you, wait at a place you need an item to engage with, and repeat.
  • Ammo reappears in locations you have already been. It's an immersion killer.
  • The scanning mechanic is tedious. You kill an enemy and scan it, and then scan the entire room, over and over again.

This wouldn't be the first time that a Resident Evil title let me down. Zero and Outbreak were also let downs, just for different reasons.

There is a bright side to Revelations, however. At least, I think so. I just played the first hour of Revelations 2, and I'm amazed at how much of an improvement it is in so many ways. I was gripped from the start, and felt the horror that was missing in its predecessor. The team mechanics are sensible, the monsters more terrifying, and the environments are engrossing. While it still is more linear than I prefer my RE games, it gives a better sense of being free roaming. My only beef with the sequel, thus far, is that it clearly was influenced with many of the mechanics and feel of games like The Last of Us. To be fair, those mechanics weren't all original on their own, and have become commonplace. All in all, I have high hopes for this sequel.

5/10

0 Comments

    Author

    Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.

    Picture

    Categories

    All
    Art
    Baby
    Castlevania
    Coffee
    Counter Strike Go
    Counter Strike S
    Dogs
    Final Fantasy
    Game Boy
    How-to Mod
    Interview
    Iphone/ipad
    Jiu-jitsu
    Left 4 Dead 2
    Metroid
    Music
    N64
    NES
    Poll
    Resident Evil
    Retro Gaming
    Review
    ROM Hack
    Rygar
    San Francisco
    Star Wars
    Super Mario
    Switch
    Terrarium
    The Last Of Us
    Valve Hammer Editor
    Zombies

    Archives

    December 2022
    October 2022
    August 2022
    July 2022
    April 2022
    December 2021
    July 2021
    June 2021
    May 2021
    March 2021
    January 2021
    October 2020
    September 2020
    August 2020
    July 2020
    April 2020
    December 2019
    October 2019
    September 2019
    May 2019
    February 2019
    September 2018
    August 2018
    July 2018
    April 2018
    February 2018
    December 2016
    June 2016
    May 2016
    April 2016
    March 2016
    May 2015
    April 2015
    February 2015
    January 2015
    December 2014
    November 2014
    July 2014
    May 2014
    March 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013

    RSS Feed

  • Home
  • Books
  • Source Projects
    • Left-4-Dead 2
    • Counter-Strike: Global Offensive
    • Counter-Strike: Source
  • Blog