Metroid: Rogue Dawn
Metroid: Rogue Dawn is the unofficial, fan-produced prequel to the original Metroid. Unlike most ROM hacks (ugh, there's so many bad Castlevania ones...) this is a high quality experience that takes the foundation it is built upon and expands on it greatly.
Before I get into the details that make this such an excellent game and expansion on the Metroid world, first let’s look at the physical release that I opted for. Purchased from RetroGamesRemastered, an operation that produces physical releases of ROM-hacks and retro gaming rarities, the Metroid: Rogue Dawn print has everything you need to feel like you are back in the 1980s opening a fresh, crisp Nintendo game. Here’s what’s included:
It’s even shrink wrapped so you can feel like it just came off the shelf at your local Toys"R"Us (RIP). The map provides you with the opportunity to take notes for places to revisit, or if you are like me and can’t stomach the thought of defiling the glossy fold out, it’s something you can scan and print copies of before you scribble on to your heart’s desire. The manual is short and sweet, with details on the story, items, and some helpful tips.
As for the game, the attention to details shines:
Sadly, the days of Nintendo Power are behind us, where we would seek out hints and tips for NES games. Sure, there's this thing called the internet now, but for a niche ROM-hack like this I didn't see a ton of helpful information published out there. So, without spoiling anything, here are some strategies I found to be quite useful:
This is a must play for any NES fan. For those that grew up with the NES it will instantly transport you back to your childhood, regardless of if you have a physical copy or not. Next on my list is Another Metroid 2 Remake.
Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.