Brian Riggsbee
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Rapid Reviews: Part VI

4/29/2020

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Rapid reviews is where I write quick snippets on games I've recently played, and use the word "rapid" as an excuse to justify bad writing. Also check out parts 1-5.
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  • Akumajō Densetsu (Famicom) - I decided that for my second play through I should probably play the Japanese version, and mixed things up this time by doing Grant's path followed by acquiring Alucard. I had convinced myself I’d have a more unique and full experience by accepting Alucard over Grant. This resulted in instant regret, followed later by acceptance, and ended in a minor degree of appreciation. 
  • Dragon Quest XI (Switch) - Do you know that feeling when you spin up a JRPG and you convince yourself, at the start, that you won't do every little thing so that you won't be playing the same game for hundred of hours? That's exactly what I told myself, and the opposite of what ended up happening.
  • The Forest (PS4) - The Forest is like Naked and Afraid but with cannibals. I found that the joy of exploration and building was too frequently interrupted by screaming maniacs. The at first intense, heart-pounding terror manifested into sheer annoyance.
  • Battle Princess Madelyn (PS4) - BPM pays homage to Ghouls n Ghosts and the general look and feel of the Genesis. Yet unlike its predecessor, the muddy graphical quality makes it too challenging to see enemies, leading to frustrating moments. The long levels are painful, as starting over after a long run feels grueling and unfair. 
  • Resident Evil 3 Remake (PS4) - RE is one of my all time favorite series, and the RE2 Remake was so right on so many levels. Sadly the same cannot be said for the RE3 Remake. Simply put, it's far too short and linear. Linear doesn't have to be a bad word, but in the case of RE3R, linear translates to cheap action and instances of moving beyond an area before fully exploring it (when RE over-indexes on action over exploration the games tend to be less successful). Gameplay wise, RE2R laid an amazing framework, yet the dodge mechanic that was added to RE3R feels almost broken. In terms of replay value, it really is nonexistent, as having upgrades to purchase after completing the game is meaningless if the game is so short and straight forward that there is no desire to revisit. When it comes to Nemesis vs. Mr. X, I found running from Nemesis to less of an immersive impact because the situations are simply less scary and it overall feels way more scripted. Don't get me wrong, I still enjoyed it. I'm not mad, I'm just disappointed.  
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    Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.

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