Brian Riggsbee
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The Eerie Similarities Between Darkwood and Shelter-In-Place

9/15/2020

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Darkwood is a top-down perspective, horror video game where the protagonist is stuck in a creepy forest of which there is seemingly no way out. He must explore and scavenge for goods while battling horrific creatures. Shelters provide some protection from the demons of the night, and mysterious characters offer clues to his escape.

Whereas shelter-in-place is something we are all too familiar with in this COVID world we are forced to exist in.

I found some striking similarities between this game and our current landscape:
  1. If I venture too far from my shelter I start to feel uneasy
  2. When I come across a stranger I approach with extreme caution
  3. I’m becoming better at crafting random things than I ever anticipated
  4. I spend far too much time sorting my inventory and tossing out junk items
  5. Danger lurks outside and is constantly trying to kill me
  6. A shiny stone in the road is probably the most interesting thing I’ll see today
  7. I fatigue easily
  8. Everyone just seems sad
  9. The air is toxic and there aren’t enough masks to go around
  10. Just when you think you are almost out of the woods you realize you are still lost

I’m only on chapter 2 so I suspect more parallels will unveil themselves later. Stay safe out there everyone.
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    Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.

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