5 Reasons to Play Shining Force
Originally released in 1992 for the Sega Genesis, Shining Force has been re-released many times, and as of fairly recently it has been ported to the iPhone. I loved this game as a kid, and playing it again on the iPhone brought back a lot of memories, not to mention the game still holds up as a great experience. Below I am listing out 5 good reasons to play Shining Force and though there are many more reasons, these are just some that stand out for me.
#1 - Character Diversity & Discovery
There are numerous characters to collect during your adventure, and they range in terms of races, attack types, magic, movement range, etc. Additionally, players are rewarded for exploring and discovering new characters, which otherwise may be passed by.
#2 - Army Customization
The layout and various terrain types of each battle ground encourage the player to reconfigure which characters they will take into each battle. For example, some characters strive in the thick woods, while flying characters can soar over rivers and mountains.
#3 - Battle System
At its core, Shining Force is a turn-based tactical strategy adventure. It’s an older 2D game, so you won’t find any features such as attacking from the high ground. However, you will find enough strategic elements in the 2D format, such as how some characters do well as front-line tanks, while others are best at attacking from the rear (e.g. archers and mages). As with chess, your leader cannot fall in battle or the battle is lost.
#4 - Visuals
For its time, the artist qualities of this game are top-notch, and what stands out as the prime visual element of Shining Force is the character design. Each character can be promoted during the adventure, and there are unique looks for the different stages of their development.
#5 - Portable
You can now play it on your iPhone!
de_cefalu_go for CS:GO Completed
I have released what should be the final version of de_cefalu_go, which can be downloaded and rated at the steam workshop. Originally I created this map for CS:S, and decided to created this revamped version for CS:GO. The map has some architecture that I was inspired by from the city of Cefalu in Sicily, although the majority of the content is "made up". If I had to pick one thing about the map that I enjoy most then I would say it is the vertical diversity, as most maps tend to be rather flat in their layout.
Below I have listed what I find to be some of the biggest cliches I see in gaming, taking into consideration old and new games alike. Vote for the cliche you feel has been repeated far too much. If your favorite is not listed, let me know in the comments.
Brian Riggsbee lives in San Francisco CA. He enjoys gaming, writing, creating art, practicing Brazilian Jiu-Jitsu, chasing adorable dogs, and spending time with his wife and boy.